DRUM MACHINE

Six percussion channels, no sample material. A five-by-five map of rhythm nodes is interpolated bilinearly to a per-step probability field, thresholded against each channel's own density, and dispatched as sample-accurate events against the audio clock.

Tempo
124 bpm
Patch
Spectrum · waveform click to change
Click a step: hold on → hold off → back to the map Shading is velocity 0 held
ChannelModelTuneToneAttack DecayDensitySendMangleMix PitchLevel

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